The player builds a small village associated with this feature and receives rewards based on their performance. Settlements take one aspect of the game (including city building, negotiating, and fighting) and amplify it. trade spam or posting their GBs all the time.Introduction to the Cultural Settlements GuideĬultural Settlements are a recent feature that has added a new way to play Forge of Empires. Other than cleaning up friend list deadwood, only ones I've kicked have been those who continue to abuse the message system, i.e. Unlike irl, I don't think there's any problem with getting judged by one's company, thank goodness! If someone on your list turns out to be a real stinker in-game, chances are they will do something stinky to you as well, and as said it's easy and quick to dump someone like that, no problemo. Easy enough to find and kick them, and replace with people who will be happy to help/be helped. Only other downside I see is when you have a full list and you find you have some (and you will!) who have left or just gotten slack and are no longer helping you. If you develop a relationship with some, they can help you level yours without screwing up any in-guild arrangements you might have.ĭownside is that if you want their help you have to exert a little effort and help them. They can be a source of GBs to invest in if you are careful how you do so (if you want them to remain friends). A lot of quests ask us to m/p and visit Taverns friends help with that. Their visits to your tavern help, and if they develop their taverns you can get rewarded when you visit theirs. Upside to friends (good ones) is they can keep your city motivated and polished and much more productive.
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